team fud

guardrails

what fud moat won't let u do, and why

guardrailwhyfud moat
single ips onlya subnet block takes out scoring, white team and ur own teammates along with red team, and most comps ban it.quick block refuses anything wider than a /32.
trusted rangesmanagement, scoring and monitoring networks have to keep working no matter what.trusted ranges are allowed in on every box, and quick block refuses to block them. add them on the boxes page.
ur own boxesblocking a teammate box breaks everything that talks to it.quick block refuses any address in the topology.
out-of-scope ipslots of comps only let u act on ur own ranges.ips outside the scope ranges are held back until u tick that white team said ok.
scored servicesthe scoring engine's ips usually aren't known, and a check that can't connect is lost uptime.scored ports are open to anyone. routers get a checklist, not a script, so nat and port forwards stay untouched.
lockoutsa bad rule over ssh or rdp can cut u off from the box.every hardening script rolls itself back after a few minutes unless u paste keep it from a new session.

read ur comp's rules first heads up

the firewall page drops all inbound traffic that isn't scored, an extra or trusted. some comps treat a default-deny policy like that as blocking subnets, or require specific traffic (logging, monitoring agents) to stay open. check the rules or ask white team before running the hardening scripts, and add anything that must stay reachable as a trusted range. if default-deny isn't allowed, stick to quick block.